• A modified game replicates the sport, but changes some of the rules.
  • Examples of rules changed include: limited touches or time with the ball, smaller field/court size, different sized balls or goals, or the added requirement to defend repeatedly.
  • Resembles the sport on which they are based, but adapted to suit the players' age, size, ability, skill.

Motor Skill Development

A motor skill is simply an action that involves child body movements using their muscles.

The functions of the above seven nutrients are summarized as follows:

  • Gross Motor Skill Development:  involves larger group of muscles like walk, jump etc.
  • Fine Motor Skill Development:  involves smaller group of muscles like grip etc.

Recreation

it is defined as the act of refreshment of the mind, body or spirit through play and relaxation.

Selection of tactics

Tactics means an action or strategy carefully planned to achieve a specific end.

Compositional ideas

Compositional means "put together“. Any mixture of ingredients.

Knowledge of fitness

The condition of being physically fit and healthy.

Understanding health & hygiene

Children develop personal hygiene and selfcare skills.

Improving performance

Modifying the process or procedure to increase the output.

  • Cricket
  • Football
  • Tennis
  • Basketball
  • Volleyball
  • Hit the Target(Football)
  • Steal the ball(Basketball)
  • Drop and Raise
  • Dodge Ball
  • Steal the bibs
  • Hula Hut
  • Reaction Ball
  • Hula hoop Rescue
  • Human Alphabet
  • The number game
  • Snow Flacks
  • Hula chain
  • Lizard Race
  • Jump in and jump out
  • Ring ringer
  • Apple, Banana and Oranges
  • Stop walk
  • Coping
  • Paper Dance
  • Human Knot
  • Leg Balloon burst
  • Fire on the mountain
  • 3-1=2 At the sides

For nursery class students:

Equipment required-

  • A pair of small plastic (light) bats.
  • Small and light sponge balls with smiley face.
  • Plastic stumps with the base.
  • The children will bowl underarm without any bounces by just rolling the ball on the floor. Batsman will try to hit the ball and remaining children will try to catch the ball.

For LKG class students:

Equipment required-

  • A pair of small plastic (light) bats.
  • Plastic (light) balls.

For UKG class students:

Equipment required-

  • A pair of small plastic bats.
  • Plastic balls.
  • Plastic stumps with the base.
  • The children can bowl underarm or overarm with one bounce.

For nursery class students:

Equipment required-

  • Small air filled light and squishy balls of cloth like plastic coverings.
  • The children will try to kick and play with the balls, trying to pass it around.

For LKG class students:

Equipment required-

  • Small air filled squishy balls.
  • A small goal area.
  • The children will learn to pass and kick the balls.

For UKG class students:

Equipment required-

  • Small footballs (light).
  • A small goal area.
  • The children will learn to pass and kick the balls, team plays and to score.

For nursery class students:

Equipment required-

  • Small rackets
  • Small and light foam tennis balls
  • A small net
  • Children will be taught to catch the balls. Also they will be taught to hit the balls with their rackets (no specific shots); just catching the ball and hitting it with the racket. There will be no regulations on the number of bounces of the ball.

For LKG class students:

Equipment required-

  • Small rackets (slightly larger than the nursery kids’ rackets)
  • Small and light foam tennis balls
  • A small net
  • Children will be taught to hit the ball towards the opponents and try to form a play by returning the shot to the opponent. Ball bounce will not be counted.

For UKG class students:

Equipment required-

  • Small rackets (slightly larger than the LKG kids’ rackets)
  • Small and light tennis balls.

For nursery class students:

Equipment required-

  • Small air filled light and squishy balls of cloth like plastic coverings.
  • The children will try to bounce and play with the balls , trying to pass it around.

For LKG class students:

Equipment required-

  • Small air filled squishy balls
  • A small hoop to score in
  • The children will learn to pass, catch and shoot the balls in the hoops.

For UKG class students:

Equipment required-

  • Small basketballs (light) with hoops (A set)
  • The children will learn to pass the ball , team plays and to score.

For nursery class students:

Equipment required-

  • Small inflated vinyl volleyballs
  • The children will try to bounce and play with the balls, trying to pass it around.

For LKG class students:

Equipment required-

  • Small inflated vinyl volleyballs
  • A small net
  • The children will learn to throw the ball over the net.

For UKG class students:

Equipment required-

  • Small inflated vinyl volleyballs
  • A small net
  • The children will try to make passes and then throw the ball over the net. They can also be taught to pass and jump while taking a shot.

Aim

It helps to improve neuromuscular coordination.

Age Group

05 and above

Set up

Need open and plain area of 5x5 meters.

Equipment

Cones & Football

Procedure

  • Divide the players in two teams A & B.
  • When command is given by the teacher, Team A & B will try to hit the target.

Scoring

The team who hits the target maximum times will be declared as winner.

Aim

It helps to improve decision making and coordinative ability.

Age Group

05 and above

Set up

Need open and plain area of 20 x 20 meters.

Equipment

Hula hoops, Basketball (3-6)

Procedure

  • First divide the group in two or more than two teams.
  • Keeps all balls in center.
  • Make starting point for teams at same distance.
  • When teacher will say GO then first player of all teams will run and bring the ball and come back to starting area then second player run to bring ball of all team.

Scoring

The team who will have maximum balls in their hoop will win.

Aim

It helps to improve team coordination and team work.

Age Group

07 and above

Set up

Need open and plain area of 5 x 5 meters.

Equipment

Cones

Procedure

  • Divide the players in two teams A & B.
  • When Command Start is given by the teacher, Team A will try to drop the cone and Team B will try to raise the cones in one minute.

Scoring

The team will whose cones will be more raise (drop) will be declared as winner.

For nursery class students:

Equipment required-

  • Small vests which are dodge tags for target
  • Small and soft dodge balls
  • Children will be made to wear the dodge tags and then they will try to throw the dodge balls and try to make them stick on the vests. A ball sticking to the tag will mean a hit.

For LKG class students:

Equipment required-

  • Small vests which are dodge tags for target
  • Small and soft dodge balls
  • Children will be made to wear the dodge tags and then they will try to throw the dodge balls and try to make them stick on the vests.
  • Teams will be divided and children will be asked to hit the opposite team members.

For UKG class students:

Equipment required-

  • Small and soft dodge balls
  • Game will be played according to the official rules. Children will be taught some basic rules like time of the plays, blocking.

Aim

It helps to improve the agility and speed

Age Group

04 and above

Set up

Need open and plain area of 20 x 20 meters.

Only the group with more quantity will win

Equipment

Procedure

30 Scarf / bibs

  • Warm up 10 min.
  • All the students have to tuck their bibs at the waist.
  • On the command "go" students have to stanch the opponent player bibs and save own.
  • Cooling down of 5 min with stretching exercises.

Scoring

Student who will save its bib till the end will be the winner.

Aim

It helps to improve the compositional ideas and target ability

Age Group

07 and above

Set up

Need open and plain area of 20 x 20 meters.

Equipment

hula hoops, plastic balls and cones.

Procedure

  • This teambuilding - type game will really get the students moving and working together
  • Two player will build a hut of one team.
  • The other team's players will try to make the hut fall apart, by rolling the ball of plastic or hitting it directly from a given place.

Instruction

  • Each team get three chances.

Scoring

The team whose hut will be intact till the end of 1 minute will be the winner.

Aim

It helps to improve reaction time.

Age Group

05 and above

Set up

Need open and plain area of 5 x 5 meters.

Equipment

Reaction ball

Procedure

  • Both the students will face each other and stand at the distance of 1 meter.
  • One Student will drop the ball and another student have to catch the ball by single or double hand.

Scoring

Student will drop the ball 10 times and how many catches are taken will be counted as a score.

Aim

It helps to improve the speed and agility.

Age Group

07 and above

Set up

Need open and plain area of 20 x 20 meters.

Equipment

hula hoops and cones

Procedure

  • This teambuilding relay - type game will really get the students moving and working together.
  • Create teams and have 1 Student from each team start behind a cone with a hula hoop, facing his teammates across from him at the opposite cone.
  • On the signal, the students with the hula hoops will run across their teammates and "save" or “rescue” the first person in line by placing the hula hoop over them.
  • Then the two must travel together back to the original cone. The one who was rescued then becomes the rescuer and continues on to save the next person, etc. until all students have been saved and brought to the starting point. 

Scoring

The team which saves all their students first will be the winner.

Aim

It helps in improving combination of movement skills and literacy.

Age Group

06 and above

Equipment

NIL

Procedure

  • The students move around in a space.
  • when the teachers calls out a letter (e x ample: "L") then the students must find the nearest person, quickly partner up, get down on the floor, and use their bodies to make the shape of the letter together to spell it.
  • Then get them moving again and call out another letter. Again and again

Scoring

Team who will makes all commanded alphabet ASAP will be the winner.

Aim

It helps to improve the speed, reaction and listening ability.

Age Group

07 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

NIL

Procedure

  • Students spread out in the playing area.
  • Give maybe 20-30 seconds for them to just run around and around (or skip, hop, gallop, spin, etc.).
  • When the time is right, the teacher call out a number (example, “SIX !”) and then the students must quickly form groups of 6.
  • Any students who didn’t make a group must complete 6 jumping jacks or exercise of choice.

Scoring

The student who will remain till end will win the game.

Aim

It helps to improve the reaction time and compositional ideas.

Age Group

06 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

NIL

Procedure

  • In this tag game, few students are made “snow man” & few as "sun"
  • Students who are tagged through snow man have to freeze on the place.
  • The sun will go around melting the snowflakes so they can get back into the game.

Scoring

The last student remain in the game will be the winner.

Aim

It helps to improve the recreation and balancing.

Age Group

08 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

Hula hoops

Procedure

  • There will be two or more than two teams will stand in single line and every student has to hold the side partners hand.
  • First student of the line will bring the hula hoop pass it from the body to the side partner.

Scoring

Team who will complete the chain will be the winner.

Aim

It helps to improve the agility and team building.

Age Group

06 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

NIL

Procedure

  • Both the teams have to stand in queue and feet apart more than shoulder width.
  • One student will be “lizard” & stand at the starting point and one at the back of queue.
  • On the command "GO" starting student have to crawl between the leg and reach to the end point and another student is standing at the last of queue will crawl forward between the leg.

Scoring

The team who finishes the race 1st will be the winner.

Aim

It helps to improve the neuromuscular coordination.

Age Group

08 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

NIL

Procedure

  • Students have to create a circle and hold their hands.
  • On the command "jump in" students have to jump one step forward in the circle; on the command "jump out" students have to jump one step outward.
  • After practicing, teacher will add two more commands; on the command "jump left" students have to take one small jump towards the left side and on the command "jump right" students have to jump right side.

Scoring

The group which performs all the commands correctly will win the game.

Aim

It helps to improve the recreation and strategy making.

Age Group

08 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

Cones and hula hoops

Procedure

  • Both the teams will stand in queue format and every one have hula hoop.
  • Teams will stand at a specific restricted line and at the some distance place the specific cone for each team.
  • On the command "GO" students have to put the hoops in specific cone.

Scoring

Team who will score more counted as a winner.

Aim

It helps to improve the neuromuscular coordination.

Age Group

06 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

NIL

Procedure

  • Students have to stand in circle and facing right side.
  • When teacher says "apple", student have to jump one step forward; on the command of "banana", students have to take one step backward and on the command "orange", students have to take 180 degree step from their position.

Scoring

The group which performs all commands correctly will win the game.

Aim

It helps to improve the reaction ability and coordination

Age Group

06 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

NIL

Procedure

  • On the command of "walk", students have to walk and on the command "stop", students have to stop.
  • In the next level on the command of "walk", students have to stop and on the command "stop", students have to walk.

Scoring

The student who follows instructions vigilantly will win the game.

Aim

It helps to improve the compositional ideas and recreation.

Age Group

08 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

NIL

Procedure

  • Students will stand in queue format.
  • On the command go 1st student of line will teach some body expression to back player then one by one all the students do body expression and teach to back player.
  • Last student in line will come in front of every one and perform the body expression with out saying any word.

Aim

It helps to improve the neuromuscular coordination.

Age Group

08 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

News Paper

Procedure

  • Students have to make a group of 5 or according to the availability of group and give them a specific paper.
  • Place the papers on the floor.
  • On the command "GO" Students have to stand on the paper.
  • After every trial paper should be fold in half.

Scoring

The pair which remains on paper till end will be the winner.

Aim

It helps to improving the compositional and critical ideas.

Age Group

09 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

NIL

Procedure

  • Students have to come in groups of 10 or 8.
  • Students have to make close or compact circle and hold and partner hands.
  • Students have to come out from the circle with out breaking their hand chain.

Scoring

The group who solves the puzzle first will win the game.

Aim

It helps to improve the speed agility and reaction time.

Age Group

09 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

Balloons and thread

Procedure

  • All the students have to tie up the balloons at the ankle.
  • On the command "GO" students have to burst the opponents balloons by the using of leg only.

Scoring

Student who saves own balloon at the last of the game will be the winner.

Aim

It helps to improve the agility and team building.

Age Group

06 and above

Set up

Need open and plain area 20 x 20 meter.

Equipment

NIL

Procedure

  • Students will stand in a circle.
  • When the teacher says that 'fire in the mountain' then the children will run in a circle and say that Run Run Run.
  • After that, teacher will say a number from 0 to 10 and children have to pause at 0 and become a statue at 1 and make group at number of 2 to 10.
  • Those children who are unable to form a group will be out of the game.

Scoring

The pair which remains till end will win.

Aim

Improve neuromuscular coordination and strength.

Age Group

Below 12

Equipment

NIL

Procedure

  • Students will make pair and stand in a circle.
  • There will be two different students on any two parts, one of which will try to catch the one behind the back.
  • The one who was running ahead would form a pair with any pair without touching it, but as soon as they joined, a player of that pair would have to break the pair and run away.
 

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